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Cally's Trials Download Setup





















































About This Game It's time for Cally to do what she does best: rescuing her kidnapped parents!Set before the events of Cally's Caves 3, Cally's Trials is a roguelike action-platformer with a weapon-levelling system that lets you evolve weapons as you use them. Cally must save her parents from the maniacal Herbert, who has laid waste to the Caves and built a massive lair deep inside. Herbert's experiments have twisted the caves into a living nightmare, and our plucky six-year-old heroine must overcome staggering odds: 110 levels packed with vile monsters to fight across 6 biomes 6 insane bosses, including Mama Bear's first appearance, and Carl IV's Dad. 12 weapon classes to level up, use your weapons and they grow stronger, every once in a while they evolve into a new form with new effects! Item/Powerup Store to buy permanent upgrades for Cally 38 song soundtrack roguelike structure means earning money on every run and buying upgrades is crucial to successCally's Trials is a mix of roguelike and RPG, with a "Level Up Everything" sensibility. Witness the beginning of Cally's journey from average 6-year-old girl, to fearless warrior and Conqueror of the Caves! 1075eedd30 Title: Cally's TrialsGenre: Action, Adventure, IndieDeveloper:VDO GamesPublisher:VDO GamesRelease Date: 14 Jun, 2016 Cally's Trials Download Setup cally's trials walkthrough. cally's-trials. callys trials. cally's trials gameplay A fun little game with weapons that level up, not very complex, maybe a little overpriced. Overall, if you just want a fun little time waster, buy it; if you want immersion or difficulty this is not for you.. Although Cally's Trials has quite a few negative reviews (and I do agree with some of them on some of the issues) I still found myself enjoying the game so far and I find it to be a cute little platformer game and was worth the 2 bucks that I spent on it.. This is the First Cally's Caves game that I have tried, but It's okay for the most part. Just have beaten it. Planning to play the Sequel Cally's Caves 3 next and 4 too. Is it worth the full 6.99? Depends, it's a simple sidescrolling action game that you can get various types of weapons to combat the enemies of the game. The weapons can be updated through from Lv.1 to Lv. 10 but it's a grind for most weapons to get all of them to Lv. 10. You also can get upgrades for Health, Melee Weapon (Sword) and more. Could take you almost an hour each to get through each Biome as they have a lot of levels to get through before facing each Boss at the end of them. It's not really a difficult game. It's a good time waster. Would recommend buying it through a sale.Gameplay: 6.5\/10 (For the Most part, it's a simple Action game, nothing complex, Can be grindy and repetitive due to a lot of levels to play through each Biome.)Music: 6\/10 (There are a lot of tracks that play through the levels, randomly, almost like a shuffle playlist.)Replay Value: 4\/10 (Only if you want to upgrade the weapons to Lv.10. but otherwise nothing much.)Worth the Price?: 6.5\/10 (Length is 5-6 hours possible on a playthrough. 6.99 is okay but Recommend with a sale as it is very cheap.)Overall Rating: 6.0\/10. Again, It's an okay game but is recommended through a sale if you want to buy it. I wish that we have a "Ok" or "Meh" rating. Not a full Recommend but I didn't dislike it either.. Cally's Trials is a typical "jump n' shoot" game that's cute but flawed. I got the game on sale so I don't feel like I overpaid for it, but $6.99 feels a little steep considering what you're getting.For starters, the plot as well as everything else as you'll see is fairly simply. The evil Herbert (whoever that is) has kidnapped Cally's parents and it's heavily implied this isn't the first time. It's up to Cally to enter the caves to defeat Herbert and rescue with support from a guitarist named Lloyd. There's a reason the story reads like this. While I'm not too upset over this...this game is technically Cally's Caves 2 which I did not know at the time as this is the first Cally's Caves game I've played. I bring attention to this because this game was released on Steam after Cally's Caves 3 which may lead some people to believe Cally's Trials is some kind of prequel set before CC3 when in reality it is a re-release of the second game which originally came out on iOS and Android. I'd prefer the game was just called Cally's Caves 2 to be upfront about what game this actually is. It doesn't help that it also creates confusion that CC2 and Trials are two different games when they are literally the same.The actual gameplay of Cally's Trials however, is straightforward and then some. Simply jump pass any obstacles and shoot enemies to clear the way. After going through an overwhelming number of rooms per stage (I'll get into this in a bit), you are confronted with a boss. You repeat this process 6 times until you reach a small number of extra rooms that are considered more challenging than anything up to that point (this translated into a few rooms that forced you to master your unlockable triple jump) with a surprise at the end....that ended up just being a promotional for Cally's Caves 3.I know I'm kinda making it sound bad, but I should emphasize that Cally's Trials is not a bad game. It just isn't a particularly stellar or groundbreaking game. In fact, I'd compared Cally's Trials to the Ratchet and Clank series as it kinda feels like what Ratchet would be like in 2D (we don't talk about Going Mobile). Cally is equipped with a sword which can be upgraded with money at Lloyd's shop. The sword can destroy projectiles and is Cally's only melee weapon.Guns were obviously the main focus as Cally has lots of them that she collects throughout the caves. Each gun can be upgraded through continuous use against enemies. The guns also transform at certain levels and gain new abilities like faster fire rate, more damage, bigger bullets, and so on. Sound familair?The guns are relatively balanced with some of the earlier ones being notable weaker which is understandable. I did find the Blade Gun and Ice Gun to be the most useful and the Spike Gun made the bees easier to deal with as well as providing some engaging platforming opportunities. I did find the Bomb Gun to be oddly underpowered considering it's the last gun in the game. The additional explosions don't do any damage and while it is the strongest gun in terms of pure damage, you can kill enemies faster with the Blade Gun or Boomerang due to simply getting in more hits at a much faster rate, That said, I'd argue the worst weapon in the game is the Laser Gun. It just kinda...exists, it's not particulary powerful, and I THINK it goes through walls, but I think that was just me exploiting some weird collisions in the game.Speaking of which, before getting into the enemies, lets cover a few oddiities in the game. You can get stuck on walls by essentially jumping into them. You aren't permanently glitched into it or anything. It just comes off as the walls and such being made of several squares and Cally can kinda stand in the walls, if that makes any sense, and occassionally needs to be nudged out. There's also a coin multiplier in the game to make buying stuff easier that doesn't really operate well. It works, but if you buy the x5 multiplier and then go back and buy the x2 multiplier...that NERFS your multiplier from x5 to x2 and it's irreversable. You need to either buy the x2 multiplier first or ignore the x2 after getting the x5. They should've made it so you couldn't buy the x5 without buying the x2 especially since this is how the game treats every other upgrade you get from Lloyd.Enemies in Cally's Trials aren't too bad, but they could use some work. I don't know if Cally's Caves 3 addresses this, but many enemies do roughly if not exactly the same thing and feel a lot like reskins than anything else. The bears, wolves, and knife bandits all walk back and forth. The bandits will stab if you get in front of this, but that isn't enough to not make it feel like there's essentially 3 versions of one type of enemy in the game. There are enemies that shoot projectiles, flying enemies, and so on so there is a bit of variety here and there, but there should have been more to them. Like, the bandits could have only taken damage in the back and deflected bullets with their knives if hit from the front. Certain enemies could have been immune to hitstun. Aside from certain enemies being sensitive to certain guns (ex: the bats can be killed in one hit by the Ice Gun), there wasn't too much done to make enemy encounters feel unique.This sadly spills into what I considering the weakest part of the game. The bosses just aren't imaginative at all. Each boss has a set pattern, walk back and forth while shooting a whole bunch of stuff (the first boss doesn't even shoot anything). You're encouraged to not just run up against a boss and attack from a distance and thanks to the angle you often enter a boss room in, the Bow feels artificially stronger since bosses tend to be centered below you and the arrows from the Bow have a downward arc. Even Herbert just hurls as many projectiles as possible while weaving back and forth across the stage. It just isn't very interesting and enemies in this game aren't exactly low on health.That's ultimately Cally's Trials biggest issue. I finished everything in around 12 hours and I can say that half way through the game, things were getting old. The repetition wouldn't be so bad if there were collectibles (something Cally's Caves 3 has) or something else of value to do, but all you ever do is gain experience to level up and money to buy more upgrades. Once you're fully upgraded, none of the chest mean anything because nothing of value is in them anymore. It's just more money. It also doesn't help that the game also wants you to buy checkpoints to reach later levels without grinding from the first cave all the way to the last boss. Even the achievements are centered around grinding.One last criticism I want to lay out here is that each "world", for lack of better words, really started to last too long. They could have taken some of the levels and split them into about 8 or so different worlds and gave them some kind of central theme other than "random part of the cave". The rooms just start to mesh into each other pass a certain point both in terms of level design and visuals. Considering that you have to start a world from the beginning if you die to an enemy, it would be nice if 5 - 10 minutes of lost time wasn't on the line. I didn't find the game to be particularly hard, but that just made it all the more clear to me how long the levels were lasting.All that said, the art is your typical pixel art style and I did like some of the animations, especially on the Knife Bandit. The music is solid though it would have benefited from being themed around the levels which themselves didn't have any themes to there designs. One of the tracks even sounds like "bad ending" or "game over" music and it just plays randomly like every other song that's just cycled throughout the game on a playlist. Sound design is perfectly fine. Nobody talks or grunts or anything though bees making a loud buzzing sound after dying was a little odd to me.. for less than 10 bucks its hard to go wrong. People give this game alot of unwarrented hate it is a port of a mobile version of cally's caves 2 so you have to frame that into context before talking poorly. all in all a good game not a great one but goodenough 6\/10

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